Category Archives: Screen Shots

Two new screen shots

These two screen shots feature the Stone theme. As you can see we now have the Bars display added back into the mix. Everything seems to be working fine and you can select either the Bars or the Clock display from the Config options.

On change you might notice is that each racer no longer has their own timer display. This was necessary to keep it consistent between the Clock and Bars display.

All of the white buttons you see are temporary at this point. I am owrk working on cleaning up the interface and may eliminate the button entirely and add in a minimal left and right navigation. This should make the interface look much better for those viewing the races.

I hope to have another video of GFX v.3.14 uploaded this week. For now enjoy the screen shots.

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Two Big Fixes Tonight

I made two big fixes last Saturday night. The next release will be beta 2.2 and it will be available to the general public right away. If you have using GFX please consider making a donation.

The first bug fix was with how the “Next Race” feature works. The second fix was with the “Call It” functionality. Let’s start with the “Next Race” feature. If you have not been following along with the latest development progress you might not be aware that you can now progress through races from the winner screen. See this screen shot to the left. When there is more than one race entered the next race button will be active on the winner screen. As you cycle through each race the previous race will be removed from the schedule, the racers times will be save back to the roster, and the next race will be loaded up ready to go. There was a small bug in the logic to get the next racers and what racers were loaded next. It should now be fixed. I can’t seem to break it anyway. So, I am pretty confident that the next race logic and the racers on deck is solid. One thing I have not figured out yet is where to put the next racer display when four bikes are raced. It fits nice when two racers a but not with four. I will try a few things to get it all on the screen and that will allow me to release beta 2.2.

The way the next racers come up is that GFX always grabs the next race below the current race unless you are on the last race. So there are three possibilities.

  1. Iif you select the first race on the race list and start things off, GFX will go in order from top to bottom.
  2. If you select the last racer on the race list it will move its way up the list from the bottom.
  3. If you select a race in the middle of the race list the system will keep grabbing the race below the current race until it reaches the end of the race list and then move its way up the race list.

It is also important to note that the last race in the list is not deleted when there is only one left. This is because the Next Button is disabled when there are no more races to load. So you only have the Race Again button available. By design the Race Again button is meant to be used to either race the same group again or if you are not using names and just Racer One, Racer Two and so on. You shouldn’t have to keep loading races to the race list so the last one is kept.

The Race Again button is a big time saver if you are only running colors and not racer names. Just delete the last race from the race list when you have gone through the entire race roster and start adding more if needed. I hope that is easy to understand. If not play with it and let me know what questions you have.

The second big update was with the “Call It” functionality. It was not working as expected. I was trying to make it much more complicated that it was. I ended up check if a racer has completed the distance. If they have then great, save then record the time. If a racer has not completed the distance then GFX will enter 99:99:999 into their time and save that. So 99:99:999 is essential a DNF. But they still get on the board of the final time. I am pretty happy with the way this worked out.

When released give these updates a really good test. Don’t assume they are fixed until you test them yourself when beta 2.2 hits the downloads page. If you are visual person like myself the follwing video will demonstrate these updates in action.

Rostering Feature and So Much More!

Here are some teaser screen shots of the interface changes that are coming in the beta 2 release. I have updated the colored racer boxes after some feedback from shaz in Beijing China. As far as I know shaz is the first person other than myself to use GFX in live event. Pretty exciting stuff. I hope shaz took some photos because I would love to see them!

Shaz mentioned that it was a little hard to see the text so I made some updates and adding in a new bolder font. I also increased the size for better viewing. As part of the roster features that are coming in Beta 2 you now see the racers names in the boxes as well. One the bar/speed display the racers names are also displayed on the bars. Their name moves with the progress of the bar. I am very happy with these interface changes and I think they really polish off the race displays.

The Settings screen has a make over as well. A little better layout and help functionality will be added soon. The green ? icons on the panels have a pop up help bubble. I need to write the help text but the functionality is there.

I put in a ton of hours this weekend working on the rostering. I am happy to say that it is fully functional. The rostering feature will changes the way racers are conducted from the beta 1 version. Just last night I was able to fix one of the issues that was causing me fits. Once I figure that out the the rostering feature works 100%. Video coming soon with the next beta maybe mid week!

Interface Suggestions & Changes

I am about ready to start incorporating the racers name into the interface of both the bar and clock display. Here are current screenshots of both.

Here are my thoughts. For the bar display put their names on the bars that are in the top rectangle. See some of the old videos if you have not seen the bar display in action. I thought I remembered that I had a problem with putting labels on the bars when I was developing it. I will have to try it again. Name probably also need to be in the racer boxes.

On the clock display I think the only place I can put them is on the boxes. There is still room with what is displayed in the boxes now. I am thinking of removing the meter display on the boxes. It is not really necessary since you have either the bar and speed or the clock hands to give you progress display. So if I remove the meter count from the bar screen I can get the names at the top and move the time down.

Does anyone feel really strong about keeping the meter display? Speak up now before I make the change. Here is what the new racer boxes will most likely look like. If you have any other suggestions let me know.

The boxes are shared between all displays so they have to work across the board. This is true for future displays as well. I don’t want to have different boxes for different displays. It is much easier to just move their position around depending on the interface you choose to display than having different layouts between each display.

If you have any other suggestions I am all ears.

Speed Calculation Bug

I am pretty sure my speed calculation is not correct. After looking at a few screen shots and video from Saturday’s event I decided to manually calculate the speed based on some of the racers display. Have a look at this screen shot.

The blue time was 19.078 over 400 meter. His speed was 74.77. That doesn’t seem right so I just broke down the calculation and if this is right then it is a bug that needs to be fixed.

400 Meters = 0.2485484768949336 Miles

19.078 Seconds = .005299444444444444 hours

0.2485484768949336 / .005299444444444444 = 46.900855268988417813259693384079 MPH

So assuming that is correct above his speed should be about 46.90 MPH not 74.77 MPH. This should be pretty easy to track down and fix. I have not tested the kilometer per hour to see if that is off as well.

I have gotten emails from several of you biting at the bit to start testing GFX. Sorry I have not replied. I have just been busy setting up my first event under Capital City Sprints for most of the last week.

Look for an update this week on the speed bug. After that I just need to get the beta to you guys. I am sure you will find more bugs or features you want to add.